THE ADVENTURE OF PENGLIPUR : STEM EDUCATION WITH MALAYSIAN FOLKLORE ILLUSTRATION BOARDGAME

The innovation of this project is using board game and mobile application as a device to learn STEM education called ‘The Adventure of Penglipur’. The aim of this project is primary school students to take interest and educate them in STEM subject. While, the Malaysian folklore as the theme for the project to inspire them in learning STEM education. It is a game-based learning platform for them to learn STEM.