SAVE BAWANG PUTIH : FOLKLORE BOARDGAME WITH AUGMENTED REALITY CARD

The incorporation of augmented reality into Bawang Putih and Bawang Merah folklore aims to enhance education rather than replace the conventional way of instruction. Based on the above content, I created a set game board combined with augmented reality (AR), applied it to the game's card that contains information of pure value from the stories, and the goal was to help kids become more familiar with Bawang Putih and Bawang Merah folklore and increase their learning motivation and willingness to learn. It has been stressed how playing the board game with AR might improve learning motivation.